If the client does not have a required mod, then they cannot be allowed to join the server until they go get it. – In this mode, the server’s A and B mods list MUST match the client’s A and B mods list. When you create an Aedra server, you get to pick from one of three server options:
There’s two types of mods that both Morrowind and Aedra support:Ī) ESP/ESM mods or “A-mods”: these are things like body replacers, land replacers, total conversions, land adders, balancing patches, and official expansion packsī) NIF/DXT/TGA replacers or “B-mods”: these are things like mesh upgraders, environment replacers, and texture upgraders
#Morrowind multiplayer mod mod#
The way that mod compatibility works is like this: When players quit, the server’s data will be saved and locked until at least one player joins later. You can also set the difficulty slider for your server and much more. For example, your server could function like an MMO where quests could be repeated and dungeons respawn. It has mod compatibility, and server customization where you can choose different “modes” for how you want your server to work. Mere fantasy? Apparently not.Ī modder by the name of Dragongeo2 is working on “Project Aedra”, a Morrowind Engine re-write that not only adds better graphics and features into the game, but multiplayer as well. With a few enchants here and there, he buffs you, heals you, and helps you take down this mob better than any AI buddy could. Your mana and health are both low, and after using all the skills at your disposal, you’re still in a hopeless situation. Imagine this: You’re traversing the barrens of the West Gash when you get swarmed by a mob of cliff racers.